Founded Year

2016

Stage

Series E | Alive

Total Raised

$294.82M

Valuation

$0000 

Last Raised

$145M | 3 yrs ago

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

-64 points in the past 30 days

About Rec Room

Rec Room creates social and multiplayer experiences within the gaming industry. It offers a platform for users to build and play games together, engage in chat, and explore player-created rooms. Rec Room caters to the gaming community, providing tools for social interaction and game development across devices including phones and virtual reality headsets. Rec Room was formerly known as Against Gravity. It was founded in 2016 and is based in Seattle, Washington.

Headquarters Location

300 Elliott Avenue West Suite 450

Seattle, Washington, 98119,

United States

314-635-8471

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ESPs containing Rec Room

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Media & Entertainment / Gaming & Social Tech

The virtual worlds market encompasses the development and operation of immersive digital environments that simulate real-world or fictional settings. These virtual worlds can be accessed through various platforms such as computers, gaming consoles, and virtual reality headsets. Users can engage in social interactions, explore virtual landscapes, participate in activities, and even create their own…

Rec Room named as Outperformer among 15 other companies, including Roblox, Meta, and Ubisoft.

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Research containing Rec Room

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned Rec Room in 1 CB Insights research brief, most recently on Jan 10, 2023.

Expert Collections containing Rec Room

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Rec Room is included in 4 Expert Collections, including AR/VR.

A

AR/VR

1,509 items

This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.

U

Unicorns- Billion Dollar Startups

1,270 items

G

Gaming

5,683 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

T

Tech IPO Pipeline

257 items

The tech companies we think could hit the public markets next, according to CB Insights data.

Rec Room Patents

Rec Room has filed 8 patents.

The 3 most popular patent topics include:

  • mixed reality
  • multimodal interaction
  • virtual reality
patents chart

Application Date

Grant Date

Title

Related Topics

Status

11/20/2020

12/13/2022

Virtual reality, Diagrams, Mixed reality, Multimodal interaction, Virtual reality communities

Grant

Application Date

11/20/2020

Grant Date

12/13/2022

Title

Related Topics

Virtual reality, Diagrams, Mixed reality, Multimodal interaction, Virtual reality communities

Status

Grant

Latest Rec Room News

Gaming’s Startup Boom: How Crypto and VR Are Redrawing the Playfield

Mar 28, 2025

The Rise of Gaming Startups with Crypto and VR Copied The gaming industry, a domain long held by well-established behemoths, is experiencing a seismic shift. A vibrant ecosystem of startups, fueled by cryptocurrency and virtual reality (VR) technologies, is rapidly transforming the landscape. It is not merely an evolutionary transformation; it's a revolutionary rebirth, where the fundamentals of game creation, player interaction, and revenue streams are being redefined. This article takes a closer look at the forces propelling this startup boom, dissecting how crypto and VR are not just bringing functionality, but indeed reshaping the playfield. Crypto in Gaming: Decentralization and Ownership With the advent of technology, game development has been democratized with lowered barriers of entry and made possible by a new generation of creators. Startups are exploiting the unique attributes of crypto to build decentralized gaming economies where consumers are not merely players but contributors. NFTs and In-Game Ownership Non-fungible tokens (NFTs) are at the forefront of this revolution, providing players with true ownership of their gaming assets. Unlike traditional games where digital items are locked into a developer-controlled system, NFTs allow for scarcity and transferability. New firms, such as those that developed Axie Infinity and The Sandbox, are demonstrating the potential of Play-to-Earn (P2E) Models The P2E model, led by blockchain gaming startups, is revolutionizing gaming from an expense center to a potential revenue stream. Titles such as Axie Infinity, with its billion-dollar player transaction volume, are the epitome of this shift. Players earn cryptocurrencies and NFTs during gameplay, forming a self-sustaining economy. , a digital card game, lets players truly own their cards as NFTs, enabling them to trade or sell them for real value. This paradigm has an immense impact on developing economies, as it offers an additional source of income. Startups are taking advantage of this trend to create games that reward skill and attention. Decentralized Autonomous Organizations (DAOs): DAOs are enabling community-driven game creation and game management. Startups are involving users in decision-making from game patching to economic policy. The collaborative model creates a sense of ownership and belonging, and this makes loyal communities of players. The Immersive Power of VR: Beyond Traditional Gameplay VR technology is pushing the boundaries of immersive gaming, creating virtual worlds that blur the lines between simulation and reality. Startups are leveraging Immersive Social Experiences: VR is encouraging the development of immersive social gaming experiences, with the potential to talk to others within virtual worlds. This is resulting in new ways of socialization and community formation. Social platforms in VR are being created by startups, who are creating experiences more than mere online play. Rec Room, a VR-based social gaming platform, has attracted millions of users by allowing them to create and monetize virtual experiences. New Gameplay Mechanics: VR is enabling the creation of new gameplay mechanics that cannot be achieved in traditional games. Startups are exploring the potential of motion control, spatial sound, and haptic feedback to construct completely immersive experiences. VR is also enabling new types of social events, including virtual concerts, and conferences. The Convergence: Crypto and VR Synergies The most groundbreaking startups are those that are combining the strength of . The union is creating metaverse-like experiences, where players can buy, sell, and engage with digital assets in immersive virtual worlds. Metaverse IP Rights: Startups are exploring the potential of blockchain-based IP rights in the metaverse, where players can own and monetize their virtual creations. This is creating new economic possibilities for developers and players.Decentraland and The Sandbox have pioneered blockchain-based virtual worlds where players buy, sell, and develop virtual real estate. Interoperable Game Assets: One of the key aspects of this convergence is the ability to transfer digital assets between games and VR environments. Startups are involved in creating interoperable ecosystems, where users can seamlessly transfer their digital assets. Challenges and Opportunities: is in the process of developing, which is creating uncertainty for existing start-ups in this space. Technological Barriers: VR technology is relatively new, and widespread market adoption is held back by concerns over cost and access. Market Volatility: The Crypto market is known to be volatile, and this can affect the gaming start ups that rely on it. Scalability: Blockchain technologies have the potential to be difficult with scalability, which can affect the game user experience. Nonetheless, the advantage is considerable. Startups with the potential to solve these challenges are well positioned to benefit from growing demand for new gaming experiences. Impact on the Gaming Industry: The gaming startup boom is disrupting traditional game business models and opening up new opportunities for player empowerment. Disruption of Traditional Business Models: Startups are upending traditional gaming business models, such as subscription fees and microtransactions, with newer alternatives such as P2E and . Increased Player Empowerment: Startups are emphasizing player empowerment, giving players control over their in-game assets and a stake in game development. Expansion of the Gaming Ecosystem: The gaming ecosystem is expanding beyond the traditional entertainment area, encompassing areas such as virtual commerce, social interaction, and digital asset trading. Conclusion The blockchain and VR-driven gaming startup craze is really changing the game. Startups are breaking the norms, empowering players, and creating new economic systems. As these technologies continue to evolve, they will reshape the gaming landscape, bringing about an even more immersive, decentralized, and player-led future. The gaming sector is entering a new age, where disruption and innovation are the drivers of change. Join our WhatsApp Channel  to get the latest news, exclusives and videos on WhatsApp

Rec Room Frequently Asked Questions (FAQ)

  • When was Rec Room founded?

    Rec Room was founded in 2016.

  • Where is Rec Room's headquarters?

    Rec Room's headquarters is located at 300 Elliott Avenue West, Seattle.

  • What is Rec Room's latest funding round?

    Rec Room's latest funding round is Series E.

  • How much did Rec Room raise?

    Rec Room raised a total of $294.82M.

  • Who are the investors of Rec Room?

    Investors of Rec Room include Sequoia Capital, Index Ventures, Madrona Venture Group, Greycroft, Coatue and 11 more.

  • Who are Rec Room's competitors?

    Competitors of Rec Room include NAVER Z and 1 more.

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Linden Lab

Linden Lab focuses on the development of virtual world platforms within the technology sector. The company's main offerings include a 3D virtual world created and developed by its users, as well as a platform that powers virtual economies. Linden Lab's products are primarily used by creators and participants in the virtual experiences industry. It was founded in 1999 and is based in San Francisco, California. Linden Lab operates as a subsidiary of Randy Waterfield and Brad Oberwager.

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Sine Wave Entertainment

Sine Wave Entertainment focuses on metaverse software development within the technology sector. The company provides a platform for creating customized three dimensional (3D) virtual world applications, including products for remote interactions and learning. Sine Wave Entertainment serves the technology and education sectors with its virtual environment solutions and learning management systems. Sine Wave Entertainment was formerly known as Another Dimension Media. It was founded in 2006 and is based in London, United Kingdom.

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Ristband

Ristband focuses on creating immersive experiences within the entertainment and technology sectors. The company offers a range of services including live virtual reality concerts, spatial audio installations, and augmented reality performances, all powered by their proprietary game engine technology. Ristband's platform also provides a marketplace for interactive content, professional interfaces for industry use, and tools for artists to create and deploy interactive experiences. Ristband was formerly known as Overview Ark. It was founded in 2017 and is based in Los Angeles, California.

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Upland

Upland offers a virtual real estate platform that operates within the blockchain gaming industry. The company allows users to buy, sell, and trade virtual properties, participate in competitions, and interact with a digital economy that utilizes cryptocurrency. Upland serves the gaming and cryptocurrency communities with its offerings. It was founded in 2019 and is based in Mountain View, California.

T
Tito

Tito operates as a social networking company in digital media. The company offers a mobile application that provides real-time updates on local events and happenings by combining user-generated photos and videos with content curated by local experts. It primarily caters to the social media and digital news sectors. It was founded in 2018 and is based in Long Island City, New York.

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