
Dream Games
Founded Year
2019Stage
Series C | AliveTotal Raised
$467.2MValuation
$0000Last Raised
$255M | 3 yrs agoMosaic Score The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.
+25 points in the past 30 days
About Dream Games
Dream Games develops mobile games. The company focuses on creating games that feature characters, a universe, and puzzles. The company produces games for both Android and iOS platforms. It was founded in 2019 and is based in Istanbul, Turkey.
Loading...
Loading...
Expert Collections containing Dream Games
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Dream Games is included in 2 Expert Collections, including Gaming.
Gaming
5,683 items
Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.
Unicorns- Billion Dollar Startups
1,270 items
Latest Dream Games News
Apr 1, 2025
《Royal Match》就是这方面的典型,作为后来者,这款由土耳其厂商Dream Games制作的三消游戏,不仅是目前消除品类的全球Top1,还在今年1月跃居为全球收入第二高的手机游戏。究其原因,知名市场研究机构Naavik把它归结为“从用户规模扩张转向深耕变现与精细化的结果”。 同样的剧变也发生在国内。谁也没想到,一款早在十几年前上线的国民游戏,如今再度迎来爆发——开心消消乐官微粉丝突破2000万大关,成为休闲游戏类现象级IP。 玩家们一边吐槽“游戏官方比亲戚还关心我”,一边涌入微博组队、抢福利、晒战绩。其中不乏骨灰级老玩家身影,有用户表示“虽然关注微博才一百多天,但正式玩是从小学开始的,现在已经出来工作两年了,消消乐真的陪伴了我好多个瞬间”。 数据只是表象,更深层的变革来自行业本身。事实上,不仅是《开心消消乐》,还有《黑神话:悟空》这样的3A大制作,以及《王 者荣耀》、《光与夜之恋》、《如鸢》等细分领域的游戏产品,相比传统买量模式,它们的共同点在于,都在借势微博等社交媒体,通过社交裂变反哺游戏生命周期、长期沉淀用户。 尤其对于休闲游戏来说,相比玩法上的创新,这届玩家更关注它的社交属性。要知道,在快节奏的社会生活中,休闲游戏对局时间短,许多几分钟甚至几十秒即可完成一局,利用零碎时间在超话集福利,和网友讨论关卡攻略、分享魔性玩法、再转发各种抽象短视频,已经成为这届年轻人的约定俗成。 换句话说,从个人消遣到社交资产,今天的休闲游戏正站在转折的十字路口。问题的关键是,如果说这种趋势是确定性的,那么品类玩家们又该如何应对这场变革? 解密休闲游戏 爆火背后的秘诀是什么? 和动辄投入过亿的大型3A类游戏相比,休闲游戏的爆火常被归因为“魔性玩法”或“运气”,但深究《贪吃蛇大作战》、《冒险者日记》等案例,热点杠杆+社交裂变+情感共振,是这类游戏得以出圈的共性特征。 前者官微以“蛇精病”自居,玩梗“求联动”,比如喊话《第五人格》“能不能让我吞个监管者”,甚至推出“蛇设”表情包,将游戏机制转化为社交语言,正如一些玩家调侃“在微博追《贪吃蛇大作战》剧情,比追剧还上头”;后者针对“打工人”情绪痛点,结合#上班一周被确诊为卡皮巴拉#热点话题,通过KOL矩阵分发和用户二创,引发了超过4600万人围观,为《冒险者日记》破圈效应带来了明显提振。 用“超话”替代老式的论坛,通过评论区叠楼寻找志同道合的游戏伙伴,这种“轻内容+强共鸣”的打法,本质是将游戏作为社交媒介,让玩家通过转发、评论、二创,最终形成独特的游戏玩家生态。 要知道,休闲游戏天然具备社交裂变基因:操作简单、话题性强、适合UGC传播,而微博的“社交+热点”窗口,恰好放大了这一优势。以《抓大鹅》和《京城大师赛》来讲,作为休闲游戏破圈的典型,前者借势综艺《一路繁花》,邀请生活类博主展示“现实版抓大鹅”攻略;后者通过电竞选手的直播切片和“梗图”二次传播,触达泛娱乐用户。 类似这样的案例还有很多,比如《羊了个羊》以“0.1%通关率”引发社交平台病毒式传播和讨论,《向僵尸开炮》通过培养用户持续在微博领福利的习惯,让不常登录游戏的用户看到官微活动时也能二次回归,体现在具体的结果上,成就了它两个月内累计微博粉丝30万,其中铁粉占比63%的运营奇迹。也难怪有分析师直言,“从偶然出圈到系统化造浪,平台生态与用户需求的精准咬合,让微博正成为休闲游戏最 大的社交媒体平台。” 为什么说「社交资产」决定了游戏上限? 作为一款陪伴很多人青春的国民游戏,时至今日,《开心消消乐》依然在不断打破和重塑行业对长青游戏的理解。它身上的标签有很多,比如“比谈恋爱的时间都长”、“手机里唯 一永远都不会卸载的游戏”。 “上大学有手机就开始玩,现在卡在了9624关,半屏追剧半屏消消乐的快乐谁懂啊。”玩了8年《开心消消乐》的邢一同学给出了这样评价。在她看来,不断创新的关卡设计是这款游戏的「底子」,而真正让它经得起时间考验的,恰恰是陪伴感。 要知道,用户忠诚度往往和官方精细化、走心地运营密不可分。从“发公告、送福利”的初级阶段,转向人格化IP打造和热点狙击,再到从线上走进线下——官方选择了玩家呼声最高的10所城市举办“偶遇”活动,某种程度上,《开心消消乐》是在大家见证下逐步成长,同时它也见证了无数玩家的成长。 某种程度上,这就是《开心消消乐》区别于其它休闲游戏,实现长青的社交资产。 拿它在微博上的做法来讲,其核心策略是“人设经济学”:官微将游戏角色塑造成树洞主持人,用#开心历#、#村长夜聊#等暖心话题建立仪式感,通过#开心村广播站#为玩家送福利。这中间,既有实用价值,比如催官方更新、发福利;也有情绪价值,将游戏中无法完成的互动即时地在社交平台沉淀。 在这套运营逻辑下,“村长”形象早已从NPC,变成玩家心中的“赛博家人”,“消消乐元宵灯会”、“消暑节”等专属节点成功塑造就是其中典型,从被动跟热点,到主动造节,甚至形成IP势能带动文化周边,《开心消消乐》的经久不衰,恰恰就是源于它对「社交资产」的关注与重视。 这也解释了为什么一众休闲游戏会加速扎堆微博造浪。对游戏方而言,休闲游戏与微博天然适配:一方面,微博是ACG(动画、漫画、游戏、电竞)内容的主要聚集地,同时拥有广泛的创作者生态,为IP联动与跨界营销提供了容器;另一方面,休闲游戏人群的年轻化、强社交需求与微博核心人群画像相匹配,这些人对休闲游戏的接受度更高、且具有一定的付费能力。 「长线运营」时代 问题的关键在于,休闲游戏天生具有“快消品”属性,却又渴望成为用户生活的“基础设施”。解决这一矛盾的关键,在于如何重新定义“长线”——不再执着于单一产品的生命周期,而是通过玩法模块化、IP矩阵化和用户资产化,构建可移植的生态体系。 拿《Royal Match》的逆袭来说,通过“PvE关卡+团队锦标赛”将传统三消改造成社交竞技场,其ARPPU(每付费用户平均收益)达到重度游戏水准。更激进的案例是《灵画师》,其运营团队以“高频活动轰炸”为核心,通过“田园牧歌”主题的限时活动、中国奇谭IP联动,结合抖音买量工具优化,牺牲玩法深度谋取短期数据增长。 这两种模式折射出底层逻辑的差异:中国厂商相信“运营能弥补玩法平庸”,欧美团队则坚持“玩法创新决定运营上限”。背后的难点在于,随着用户对广告的耐受度逼近临界点,转向内购又面临付费点设计问题——当《Royal Match》通过“社交排行榜+限时收藏活动”,不断提高单用户价值时,多数国内产品仍在“体力值”和“皮肤外观”之间反复横跳。 从这个角度看,休闲游戏在微博等社交平台的集中爆发,提供了另一种可能。我们可以把它通俗理解成一场“去中心化”的社交实验:证明即使没有硬核玩法或者重度氪金系统,只要抓住“人设+情绪+关系链”三角,轻量级产品也能在社交平台长成参天大树。 换句话说,真正的长线运营绝非简单的活动堆砌,而是重构游戏与用户的共生关系。 甚至有业内人士大胆预测,未来的休闲游戏战场,或将呈现两极分化。一端是《Royal Match》式的开放世界,另一端是《开心消消乐》式的社交货币,而决定胜负的关键,在于能否将游戏植入用户的社交关系链——毕竟,让人上瘾的从来不是消除方块,而是消除孤独感。 当《开心消消乐》的“村长”学会用段子安抚玩家,当《贪吃蛇大作战》的联动营销引发全网二创,休闲游戏的价值锚点已从“用户时长”转向“社交资产”。这或许是一个新信号:当传统买量逻辑或将让位于“社交资产运营”,谁能将玩家转化为社交网络的“神经元”,谁就能掌控下一次爆发的开关。 生成海报
Dream Games Frequently Asked Questions (FAQ)
When was Dream Games founded?
Dream Games was founded in 2019.
Where is Dream Games's headquarters?
Dream Games's headquarters is located at Esentepe District, Buyukdere Street, Istanbul.
What is Dream Games's latest funding round?
Dream Games's latest funding round is Series C.
How much did Dream Games raise?
Dream Games raised a total of $467.2M.
Who are the investors of Dream Games?
Investors of Dream Games include Balderton Capital, Makers Fund, Index Ventures, Institutional Venture Partners, Kora Investments and 20 more.
Who are Dream Games's competitors?
Competitors of Dream Games include Paxie Games and 7 more.
Loading...
Compare Dream Games to Competitors
Agave Games is a mobile gaming company that develops casual puzzle games. It works on bringing ideas into mobile games for a wide audience. It was founded in 2021 and is based in Istanbul, Turkey.
Goodjob Games is a company focused on creating mobile gaming experiences within the entertainment industry. They offer a variety of casual mobile games that are designed to be engaging and accessible to a broad audience. It was founded in 2017 and is based in Istanbul, Turkey.
Bratziska Games specializes in developing engaging puzzle games within the mobile gaming industry. Their main product, Pawn Slide: Number Puzzle 3D, is a casual puzzle game that challenges players to merge numbers and navigate mazes. The game is designed to provide brain-teasing entertainment and cognitive skill enhancement for players of all ages. It is based in Istanbul, Turkey.
Kosk Games specializes in the creation of casual games. The company develops games that focus on puzzle-solving, coloring, and intelligence enhancement, designed to be accessible and enjoyable for all ages. It primarily serves the mobile gaming market with interactive and engaging game experiences. It was founded in 2023 and is based in Izmir, Turkey.
Spyke Games operates as a mobile gaming company focused on creating engaging games. It offers free-to-play casual puzzle games that provide challenges and allow players to progress through levels and complete various tasks. The company primarily caters to the mobile gaming market with a portfolio of games designed for universal fun and interaction. It was founded in 2020 and is based in Istanbul, Turkey.

HashCube is a cross-platform social gaming company focused on creating casual games for mobile and social platforms. The company specializes in developing games that are simple and fun to play, such as their flagship title 'Sudoku Quest', which blends puzzle and adventure elements and is recognized as the most popular Sudoku game on Facebook. HashCube targets a broad audience with its freemium model, offering games that appeal to both children and adults, enhancing logic skills and providing entertainment across various difficulty levels. It was founded in 2008 and is based in Bengaluru, India.
Loading...