Founded Year

2005

Stage

Series C | Alive

Total Raised

$62M

Valuation

$0000 

Last Raised

$30M | 5 yrs ago

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

-67 points in the past 30 days

About Quizlet

Quizlet is a consumer learning brand operating in the education sector. The company provides innovative learning tools designed to inspire and empower both students and teachers. Primarily, Quizlet's services are utilized within the education industry. It was founded in 2005 and is based in San Francisco, California.

Headquarters Location

123 Townsend Street Suite 600

San Francisco, California, 94107,

United States

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Expert Collections containing Quizlet

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Quizlet is included in 2 Expert Collections, including Unicorns- Billion Dollar Startups.

U

Unicorns- Billion Dollar Startups

1,270 items

E

Education Technology (Edtech)

3,429 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Quizlet Patents

Quizlet has filed 3 patents.

The 3 most popular patent topics include:

  • machine learning
  • computational linguistics
  • natural language processing
patents chart

Application Date

Grant Date

Title

Related Topics

Status

9/19/2022

5/21/2024

Natural language processing, Computational linguistics, Machine learning, Tasks of natural language processing, Classification algorithms

Grant

Application Date

9/19/2022

Grant Date

5/21/2024

Title

Related Topics

Natural language processing, Computational linguistics, Machine learning, Tasks of natural language processing, Classification algorithms

Status

Grant

Latest Quizlet News

Game-Based Learning Market Outlook Trend 2024-2032

Feb 25, 2025

The UV Game-Based Learning Market is expected to grow at a significant growth rate, and the analysis period is 2024-2032, considering base year as 2023. Get Sample PDF of Game-Based Learning Market with Complete TOC, Tables & Figures @ https://www.imrmarketreports.com/request/384311 Market segmentation The Game-Based Learning market is segmented by type and application. Growth between segments over the period 2024-2032 provides accurate calculations and forecasts of revenue by type and application in terms of volume and value. This analysis can help you expand your business by targeting eligible niches. Game-Based Learning Market Segmentation: By Type Outlook: Educational Games, Simulation Games, Role-Playing Games, Puzzle Games, Strategy Games By Application Outlook: Online Platforms, Mobile Applications, Console Games, PC Games By Region Outlook: North America (U.S., Canada, Mexico) Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe) Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC) Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA) South America (Brazil, Argentina, Rest of SA) Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2024-2032 & Sales with a thorough analysis of the markets competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors. Key Prominent Players In The Game-Based Learning Market: Learning Technologies Group, Google, Cisco Systems, Unity Technologies, Microsoft, Edmodo, Moodle, Blackboard, Pearson, Quizlet, ProProfs, Epic Games, Pluralsight, Duolingo, Kahoot and Regional Market Analysis: The report includes Global & Regional market status and outlook 2024-2032. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications. Market Trends: Market key trends which include Increased Competition and Continuous Innovations Opportunities and Drivers: Identifying the Growing Demands and New Technology Discount on the Research Report @ https://www.imrmarketreports.com/discount/384311 Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry. What can be explored with the Game-Based Learning Market Study? • Gain Market Understanding • Identify Growth Opportunities • Analyse and Measure the Global Game-Based Learning Market by Identifying Investment across various Industry Verticals • Understand the Trends that will drive Future Changes in Game-Based Learning • Understand the Competitive Scenarios - Track Right Markets - Identify the Right Verticals Strategic Points Covered in Table of Content of Game-Based Learning Market: Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Game-Based Learning market Chapter 2: Exclusive Summary - the basic information of the Game-Based Learning Market. Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges & Opportunities of the Game-Based Learning Chapter 4: Presenting the Game-Based Learning Market Factor Analysis, Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis. Chapter 5: Displaying the by Type, End User and Region/Country 2019-2023 Chapter 6: Evaluating the leading manufacturers of the Game-Based Learning market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile Chapter 7: To evaluate the market by segments, by countries and by Manufacturers/Company with revenue share and sales by key countries in these various regions (2024-2032) Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source Click On Link And Purchase This Report: - Contact us: Vishwanath K (PR & Marketing Manager) IMR Market Reports Phone: +91-81800-96367 Email: sales@imrmarketreports.com Web: www.imrmarketreports.com

Quizlet Frequently Asked Questions (FAQ)

  • When was Quizlet founded?

    Quizlet was founded in 2005.

  • Where is Quizlet's headquarters?

    Quizlet's headquarters is located at 123 Townsend Street, San Francisco.

  • What is Quizlet's latest funding round?

    Quizlet's latest funding round is Series C.

  • How much did Quizlet raise?

    Quizlet raised a total of $62M.

  • Who are the investors of Quizlet?

    Investors of Quizlet include Union Square Ventures, Costanoa Ventures, Owl Ventures, Icon Ventures, General Atlantic and 5 more.

  • Who are Quizlet's competitors?

    Competitors of Quizlet include Monoxer, Voovo, Merlyn Mind, Luzia, Studyflash and 7 more.

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MarcoPolo Learning

MarcoPolo Learning is an early childhood education company that specializes in content and technology development for educational purposes. The company offers a suite of products, including a platform for educators to enhance classroom instruction, a family-oriented app to support learning at home, and a professional development series for educators. MarcoPolo Learning primarily serves the education technology sector, focusing on early childhood learning. It was founded in 2013 and is based in New York, New York.

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Brainly

Brainly offers a learning platform operating in the education technology sector. The company provides an extensive knowledge base for all school subjects and grades, catering to students, parents, and educators seeking to accelerate understanding and learning. Brainly primarily serves the education industry, offering a collaborative platform for knowledge sharing and homework assistance. It was founded in 2009 and is based in Krakow, Poland.

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Khan Academy

Khan Academy is a nonprofit educational organization that operates in the education sector. The organization offers a wide range of online courses and lessons, covering subjects such as math, science, arts, humanities, economics, and computer programming, among others. Its offerings are primarily targeted toward learners and students, as well as teachers and districts. It is based in Mountain View, California.

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Learneo

Learneo operates within the educational technology sector. It provides a platform for builder-driven businesses to deliver online learning and productivity tools. These businesses offer services such as study guides, writing improvement tools, AI-powered editing, and mathematics solving solutions, primarily catering to students, educators, and professionals. It was founded in 2006 and is based in Redwood City, California.

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